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Little lamplight fallout 4

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Little Lamplight is a pre-War underground cavern tour made into a settlement in the Capital Wasteland , run and populated entirely by children under the age of Lamplight caverns were discovered in the late 19th century and converted into a tourist attraction in the s. With its strong government ties, Vault-Tec annexed portions of the caves.
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Little Lamplight

Little Lamplight is a pre-War underground cavern tourist attraction made into a settlement in the Capital Wasteland , run and populated entirely by children under the age of Discovered in the late 19th century, Lamplight Caverns was converted into a tourist attraction during the s. Due to the location's strong government ties, Vault-Tec achieved ownership of several portions of the caves, for the purpose of Vault 87 's construction. On October 23, , 82 students from Early Dawn Elementary went on a field trip to Lamplight Caverns with a couple of teachers including the fourth grade teacher, Carrie Delaney and a few parent chaperones. There the group spent many hours touring the deep caverns. Just as they were packing up to leave, the caverns began to shake. The kids began to scream as the lights went out, and one man from the group went out to see what was going on. Upon his return, he informed those within that the entire Washington, D. The adults slowly died off or left, some leaving the cavern, others being injured by accidents inside. Eventually, Carrie Delaney, being the last of the adult survivors, decided to go scavenging and never returned--leaving the kids to fend for themselves.
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Little Lamplight is a pre-War underground cavern tour made into a settlement in the Capital Wasteland , run and populated entirely by children under the age of Lamplight caverns were discovered in the late 19th century and converted into a tourist attraction in the s. With its strong government ties, Vault-Tec annexed portions of the caves.

On October 23, , 82 students from Early Dawn Elementary went on a field trip to Lamplight Caverns with a couple of teachers including the fourth grade teacher, Carrie Delaney and a few parent chaperones. There the group spent many hours touring the deep caverns. Just as they were packing up to leave, the caverns began to shake. The kids began to scream as the lights went out, and one man from the group went out to see what was going on. Upon his return he informed those within that the entire Washington D.

The adults slowly died off or left, some leaving the cavern, others being injured in accidents within. Eventually Carrie Delaney, the last of the adult survivors, decided to go scavenging and never returned, leaving the kids to fend for themselves.

One of the older kids, Jason Grant , assumed power after no others would step forward. Within the next month of exploring the caves the children came upon Vault 87 , where they would pound on the door for hours pleading for assistance. Finally, one of the adults inside Vault 87 told the children to go away saying that they were "already dead". This was likely Peter Stevens , a vault technician stationed near the door to Little Lamplight, who thought that the children were hallucinations of his dead son.

As a result, the kids turned against all " Mungos ", kicking out residents once they turned Most, if not all of these adults then head to the settlement of Big Town , after being told that a good life awaits them there. Out of the remaining kids, Joseph teaches the kids classes. According to him, a few scavengers brought back holotapes for basic schooling, such as reading, basic math, and encyclopedias. A small cave descends to the town's entrance area protected by a fence with a large front gate. Beyond the fence a small area with the Little Lamplight office building , the town's medical office and school, opens into two small corridors.

The first corridor leads to the restaurant Spelunkers , situated in a cave with pools of water, and the Great Chamber beyond. The second tunnel leads to a medium cave which contains Lamplight restrooms and the souvenir shop , the town's shop. Another access to the Great Chamber can be found here as well as a small path to the town's back gate, leading to Murder Pass. The Great Chamber area is a huge cavern, with wooden walkways connecting various suspended rooms. It serves as the main living area for the Little Lamplighters, containing a number of beds.

The floor of the cave is partially filled with rubble and slightly-irradiated water. Besides the two exits leading to Lamplight caverns, there are two cavities in the chamber's wall; one contains a workbench , and the other leads to Vault 87's Reactor Chamber.

Sign In. From The Vault - Fallout Wiki. Jump to: navigation , search. This article or section has information about generic terminals that do not match the Vault's terminal guideline. Please help by improving the article. This article is within the scope of the Fallout 3 locations project.

This project is dedicated to standardizing Fallout 3 location articles. If you want to participate, please check the project page. Fallout 3 location. Great Chamber in the northwest, Souvenir shop in the center north, Food "Spelunkers" in the center south, and Lucy 's Doctors office in the southeast.

Entrance from southeast; exit to Vault 87 in northwest and Murder Pass to the north. Lamplight restrooms Little Lamplight office building Souvenir shop. Concept art by Adam Adamowicz. Everybody else says it is On the day the bombs fell, several school classes were attending a field trip. A practical lesson in geology quickly turned into a study in survival. Over the next couple of days, their adult chaperons either abandoned the children or ventured out to learn what had happened, never to return.

The child survivors established a set of rules that would guarantee their existence; without any adult "interference," they lived life as they saw fit. Two hundred years later, Little Lamplight still exists as a village of children. There are two laws they follow. They will obey the mayor, who is elected by public voting. They can elect a new one at any time. They must leave the town before their 16th birthday, or they will be forced out or killed. Fallout 3 locations.

Capital Wasteland marked locations. Washington, D. Metro system. Categories : Cleanup required generic terminals Fallout 3 locations Little Lamplight Fallout 3 marked locations. Navigation menu Namespaces Page Talk page. Views View View source History. Skin Dark skin Light skin Switching skins. Contribute Create article Upload file Help. This page was last edited on 20 October , at Game content and materials are trademarks and copyrights of their respective publisher and its licensors.

All rights reserved. This site is a part of Fandom, Inc. Support Contact PRO. Cleanup: Generic Terminals This article or section has information about generic terminals that do not match the Vault's terminal guideline. Fallout 3 locations project This article is within the scope of the Fallout 3 locations project. Fallout 3 location Little Lamplight. Robert MacCready. Knick Knack Eclair food. Picking up the Trail Rescue from Paradise Those! Dupont Circle. Friendship Heights. Pennsylvania Avenue. Seward Square.

Vernon Square. Ave-Seward Sq. Operation: Anchorage add-on. Army field headquarters. The Pitt add-on. Point Lookout add-on. Mothership Zeta add-on. January 26, -- Little Lamplight!

New California. Mojave Desert. Capital Wasteland. Items in italics denote communities destroyed or abandoned as of



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